- Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: Find lots of dragons. Getting Started: Werewolves with flip abilities. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. With a card like Storm the Vault, he becomes ridiculously powerful. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. Getting Started: Thopter token generating cards and vehicles. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. He's also quite easily to use as is. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Fast, Independent, Strong Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Edit the label text in each row. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Slow, Card Reliant, Strong Abilities, Flexible. Slow, Card Reliant, Weak Abilities, Flexible. Uses an old mechanic, but still very useful. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Planeswalker Details. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Create a ranking for MTGPQ: Mono Color Planeswalker. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Medium, Card Reliant, Medium Abilities, Creature Driven. Relies on old mechanics. Over, Under, or Just Right? Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. Colorless cards. Colorless cards. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Medium, Card Reliant, Medium Abilities, Creature Driven. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. No, but I absolutely want to make that happen. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Otherwise, with a little lifelink, his third ability is enough to easily win. 15. Getting Started: Look for creatures and spells with Energize and Overload. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Each Planeswalker has an affinity to a color, in some cases two or even three colors. Better minus for the bigger creatures in Commander. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Getting Started: Get zombies. Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Has Nissa of Shadowed Boughs been insane for you? They allow you to play powerful decks without straining your color mastery. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). Getting Started: Big creatures. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. He needs a little help getting to his third ability--decent control cards can get him there. Medium, Independent, Strong Abilities, Flexible. More than that, I've also been consuming Magic content at my usual rate. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Hey, look! With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Just Right: I feel like I should have more to say, but I honestly got nothing. Fast, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for creatures and spells with Energize and Overload. Multicolored planeswalkers are a force multiplier on your available card pool. Medium, Card Reliant, Medium Abilities, Creature Driven. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Higher level Planeswalkers have more hit points and more powerful abilities. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Green Planeswalkers Complete List and Rankings. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Medium, Card Reliant, Weaker Abilities, Creatureless. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Fast, Independent, Strong Abilities, Creature Driven. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Getting Started: Look for dragons and cards that combo with dragons. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. However, she's weak against control decks, and needs a good set of cards to start with. Getting Started: Basic control cards and direct damage spells. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Relies on an old mechanic. Is it easy to pull off? Slightly Card Reliant planeswalkers require generically complimentary card setups. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Fast, Independent, Strong Abilities, Flexible. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Fast, Independent, Strong Abilities, Flexible. Profit. All Planeswalkers had abilities straight out of the gate, at level 1. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Picking up a few of these should be a priority when selecting planeswalkers. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. They have great mana bonuses and embody the mechanics of their element. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Expand for more options. Getting Started: Supports. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). The downside to this, though, is that green does creatures best. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Create a ranking for MTGPQ: Dual Color Planeswalker. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). And more powerful Abilities and I 'm not even touching on the ludicrous Landfall ability, you want. Ranking for MTGPQ: Mono color planeswalker he 'll make sure nothing them. Cards and direct damage spells slows down a bit, and the reliance on increases! 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